Marking two decades since Guitar Hero first launched across the Atlantic, giving players everywhere the opportunity to feel like rock legends. Not literally, but try convincing someone who has mastered Free Bird’s lengthy guitar solo before an enthusiastic living-room audience.
Developed by Harmonix, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to a song. Each riff corresponded to particular chords, creating the sensation of a genuine live show.
Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, which was acquired by Activision in 2006. Together, they established the foundations for an unlikely billion-dollar series which made a significant influence for many musicians included, showcasing classic groups to millions of younger players.
Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the songs – even though initial releases mostly used cover versions.
“We reproduced every song since the cost was so high,” he explains. “Even with the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as legendary groups – RedOctane had virtually no money, and we were fairly certain the project would flop. But once the game took off, album purchases and radio play increased, everyone wanted to be in.”
He adds: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they loved. It became an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought older hits to the forefront: “Guitar Hero offered a bigger, younger audience. Generally such music was seen as music that was past it, but then when it was included in the game and teenagers were finding it, suddenly it became trendy. This validated it, eliminating the outdated label. It provided all our music a new life.”
At that time, the band's first record was still not available stateside, so Guitar Hero was a key medium of discovery for the group during their a North American tour opening for the rock giants. “Their crew had on Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Influence
Music's heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized game editions centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue than any of their studio albums. It moved more than 500,000 copies in its first week, and sales of Aerosmith’s music rose of up to 40% during an era when the music business faced decline.
The series still motivates quick-handed fanaticism within the community. Recently, an online personality completed a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on the hardest setting, let alone performed at double speed and without missing a single one of the thousands of cues. They stated it took months of practice of practice.
“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you ought to use a real gun and enlist,” notes musician the artist.
The band previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing all other accomplishments. Recently, the track featured in promotional material for a major film. “Previously I thought differently, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Impact from the Plastic Guitar
The best promotion, whether it’s for cars, clothes or games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what we were trying to create,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators believed humans have a natural human desire to create songs, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, except for a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, with expectations of a new product from the founders in development. Recently formed developers has begun production on their first music game. The initial creators are participating as special advisers. Is the world ready to embrace another game following the classic?
“We thought such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”